DELTA: Genesis

Capstone Student Project

Description:

Team Size: 6 people
Role: Programmer, Systems Designer, Mechanical Designer, AI designer, Dev Ops

Description: Delta Genesis is a first person shooter based around cyberpunk themes focusing on a movement basis for its game play, with a unique mechanic of the player being able to flip their own gravity. It was created over 8 months, where i was tasked with the majority of the programming including the custom physics systems built for the main character to allow for gravity switches at will, as well as the entire weapon system ,animation handling system, AI and more.

Frameworks / Technology Used:
Unity 3D, Linq, .NET, Unity Editor scripting

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