HoneyBuzz
Educational Game about the enviroment
Description:
Team Size: 10 people
Role: Lead Programmer, Systems Designer, Mechanical Designer, Dev Ops
Description: Honeybuzz is an educational project developed over 14 weeks during an internship program. Our task was to create a game from scratch following one of the UN’s sustainable living goals. I was the lead programmer with 2 others working under me, i would create most of the main mechanics, including, the bee movement, dialogue system, pollen collection system as well as help out with any problems that may have happend
Frameworks / Technology Used:
Unity 3D, Linq, .NET, Unity Editor scripting, Github

