Wave Function Collapse Algorithm | Research Project

Description:

The WFC Generator is an advanced programming research project done in my third year at Sheridan’s Bachelors of Game design program. Where I was to develop a procedural environment generator with the wave function collapse algorithm powering it. It was written in C#, within the game engine Unity, and is modular enough to be used in any new project I may require it to be in.

Frameworks / Technology Used:
Unity 3D, Linq, .NET, Unity Editor

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